wholesale bali wood jewelry Is the four major virtual currencies illegal?

wholesale bali wood jewelry Some friends told me to do bitcoin and dark coins, is it illegal?

5 thoughts on “wholesale bali wood jewelry Is the four major virtual currencies illegal?”

  1. wholesale costume jewelry to resale cheap Private virtual currency illegal.
    The regulations on Article 29 of the "Regulations on the Management of the People's Republic of China" stipulates: "No unit or individual may print or sell token tickets to replace the RMB in the market."
    The "Emergency Notice of the State Council Correction of the Industry, the State Economic and Trade Commission, and the People's Bank of China on the Emergency Notice of the Prohibition of the use of various tokens (cards)" is also strictly prohibited by similar issues.
    The expansion information
    Stmit currency refers to non -real currency. Well -known virtual currencies such as Baidu's Baidu of Baidu, Q coins from Tencent, QPO, Shanda's dot coupons, micro coins launched by Sina (for micro -game, Sina reading, etc.), chivalry ingot (for chivalry game ), Tattoo Silver (for Bixue Love Game), the digital currency popular in 2013 is: Bitcoin, Litecoin, Unlimited Coins, Quick Coins, Zeza Coins, Barbecue Coins, Scho -Schoing (Foreign Net), Invisible Gold Bar,, Cantonese, and Invisible Golden Bar, Finem, Prison, quality coins. Hundreds of digital currencies are currently issued in the world. The legend of "Bitkin, Litter, Infinite Copper, and Shimo Aluminum" is popular in the circle.
    The market formation
    The Internet has caused a new market. This market is a virtual market based on network space. The Internet provides consumers with a lot of exchanges and communication places. At the same time, it also provides enterprises with a business market. From the product as the core to service as the core, enterprises must be transformed into customers as the core. With the development of computer artificial intelligence technology and database technology, enterprises can facilitate collecting customer information, to understand the needs of customers in a timely manner, change corporate business strategies, and grasp economic arteries in real time.
    In electronic finance
    With the rapid development of computers and network communication technology, the application of Internet technology has gradually penetrated into various areas of human activities. The unlimited business opportunities contained in them have made merchants throw their attention to e -commerce. Essence E -commerce is infiltrating all aspects of socioeconomic life at a speed of imagination.
    The traditional finance also closely watched this unstoppable global economic integration and network trend. Therefore, the value -added service is based on art and can be regarded as a product; the sword in the game is not a new financial service business philosophy -electronic finance emerges.
    It from the perspective of historical development, we must understand that electronic finance must start with financial electronic and e -commerce. The so -called electronic finance refers to the use of information technology such as modern communication, computers and networks other than Internet technology to improve the efficiency of traditional financial services business, reduce operating costs, and realize the automation of financial business processing and financial enterprise management informationization informationization. Scientific and decided to provide customers with faster and more convenient services, and then enhance financial companies as a market competitive advantage.
    The electronic finance is a transcendence of financial electronicization. Unlike financial electronicization, the main technical basis for electronic finance is an increasingly perfect Internet technology. Due to the characteristics of the global connectivity, openness, fastness, and low marginal costs of Internet technology, electronic finance has become stronger to adjust the financial service business based on the reorganization and innovation of Internet technology, making customers unlimited by business hours and business locations. Enjoy a variety of high -quality, low -cost services provided by financial companies.
    With the development of the Internet, the form of currency existence is more virtualized, and there is an electronic currency that exists in the form of electronic signals.
    Reference information Source: Baidu Encyclopedia: Virtual Currency

  2. wholesale jewelry bangkok In 2013, the central bank issued the "Notice on Preventing Bitcoin Risks", and then reported that the central bank interviewed more than 10 third -party payment companies in charge, which clearly requested that it must not provide payment and liquidation business for transaction websites such as Bitcoin and Litecoin. Essence The price of domestic bitcoin fell from about 7,000 yuan to 3,300 yuan. Some analysts say that Bitcoin will withdraw from China, will it really be the case?
    The regulation of Bitcoin
    The central bank and other five ministries and commissions on December 5, 2013 issued the "about the risk of Bitcoin risk "Notice", Bitcoin is not issued by the currency authorities, does not have currency attributes such as legal and mandatoryness, and is not a true currency. This caused Bitcoin transaction prices to plummet.
    Profenging institutions such as Baidu and Fructic Electronics have announced the suspension of Bitcoin payment, and recently reported that the central bank interviews the news of third -party payment institutions. The price fell again.
    . It is also reported that the cooperation between banks and Bitcoin trading platforms is not supported by regulatory layers, which basically shuts down the possibility of recharge and withdrawal on the Bitcoin platform, which is to block the domestic Bitcoin and RMB. Exchange each other.
    The Bitcoin trading platforms such as "Bitcoin China" and Okcoin have also resumed the collection fee of 0.3%and increased the withdrawal fee to 1%. Some analysts believe that this is to prevent a large number of investors from cash out.
    The signs show that Bitcoin is getting worse and worse in China. However, the conclusion of Bitcoin's withdrawal from China may be excessive.
    . Bitcoin can be freely traded as a product
    . Although the central bank does not recognize the status of Bitcoin's legal currency, it does not deny the legitimacy of Bitcoin as a commodity, and it is not prohibited from investing or buying Bitcoin. Ordinary people have the freedom of participation under the premise of their own risk.
    . Bitcoin transactions have not collapsed yet
    . A Bitcoin player said that the current transaction price of Bitcoin is not low to the point where the transaction collapse. The price of Bitcoin is still higher than the cost price of Bitcoin, that is, the price of mining.
    . The trading channel has not blocked
    . Although some third -party payment has stopped supporting Bitcoin transactions, and banks are not optimistic, the Bitcoin trading platform can also use other third -party payment interfaces, or use it. Foreign payment interface payment. There is a Bitcoin trading platform considering transferring the server abroad.
    The above -mentioned Bitcoin players said that he had a withdrawal that he remitted him with his personal account. In other words, the possibility of Bitcoin transactions bypass third -party payment.
    At the same time, cash transactions are also a possible way of transaction.
    . The biggest risk of Bitcoin transactions is not supervision
    The biggest risk of Bitcoin transactions is not government supervision, but hidden safety hazards.
    The risk of being stolen by hackers. If large -scale Bitcoin is lost, it will directly affect the fairness of market transactions. This is a real "bottom of the kettle".
    But at present, the hidden dangers of Bitcoin have not been fully exposed.
    This overall risk increases
    This must be acknowledged that the government's increase in regulatory efforts has led to further increase in the risk of Bitcoin transactions.
    , and the transaction threshold is obviously significantly improved compared to the previous.
    essentially speaking, as a means of investment, the risk of Bitcoin is self -evident. If there is no final person to pick up, even if Bitcoin is very scarce, it lacks real value, and only limited online use value. If you can't find the last receipt, Bitcoin is likely to disappear like a bubble.

  3. wholesale baby gold jewelry Private virtual currency illegal.
    The regulations on Article 29 of the "Regulations on the Management of the People's Republic of China" stipulates: "No unit or individual may print or sell token tickets to replace the RMB in the market."
    The "Emergency Notice of the State Council Correction of the Industry, the State Economic and Trade Commission, and the People's Bank of China on the Emergency Notice of the Prohibition of the use of various tokens (cards)" is also strictly prohibited by similar issues.

    four major virtual currencies:

    . Litecoin
    Litecoin Published on October 7, 2011, it is currently the highest market value cottage coin, about BTC 2%of the market value. The current unit price is $ 2.31, with a total currency value of 38 million US dollars. Different from the SHA256 mining algorithm used by Bitcoin, the LTC uses the SCRYPT algorithm, which is the key to his standing out of the cottage.

    . The biggest advantage is that it can be fastened faster. The virtual currency is designed and maintained by Charles Lee. Bitcoin transactions need to be verified. The verification time is more than 10 minutes. Most trading websites verify it takes 1 hour. The Litecoin transaction is confirmed that the average of 2.5 minutes, and the developer claims that shortening verification has increased the practicality of virtual currency.

    . PPCoin
    PPCoin (PPC) was published in August 19, 2012, which has improved the original technology of BTC. Use Proof-OF-Stake and add the concept of Coin Age. Bitcoin's fork project is to achieve energy efficiency and maintain the best performance of the original Bitcoin as much as possible.

    PPCoin does not have a fixed upper limit of currency supply, but this does not mean that PPCoin has a significant inflation than Bitcoin. It has two types of casting, work certificate and equity certificate. Overall, its coin design is still a very low inflation design in the future, which can reach the degree that is comparable to Bitcoin.

    . Terracoin
    Terracoin (TRC) was released on October 26, 2012, with a total currency of 42 million. Each speed is 2 minutes, which is slightly faster than LTC. There are not many special features in technical, similar to BTC output halving every 4 years. However, the operating team seems to have a strong business background and may be better than other Bitcoin in circulation. The development of virtual currencies is increasingly valued. Now some teams with a business background will accelerate the development of virtual currencies.

    . Namecoin
    namecoin is a distributed domain name system based on Bitcoin technology. The principle is the same as Bitcoin. The first release date of this open source software is April 18, 2011.

    namecoin was produced in a origin of the origin block that is different from Bitcoin's main transaction block, using a new blockchain (), which is independent of Bitcoin's blockchain, because it is based on the security of the Bitcoin domain name There are mathematical guarantees for sex, distribution, robustness, encryption, and migration. You can dig the Bitcoin method and dig Namecoin at the same time.

    Of course, there are more than four members of virtual currencies. Amazon Coin, Starbucks Stars, Equal Dollars, Laundry Deterurs, Wir Franc, etc. are also members of virtual currencies.

  4. wholesale jewelry silver ring Bitcoin is like thunderous ears, but what kind of ghosts are Diablo. If you want to do large -scale exchanges such as currency exchange, do Bitcoin and mainstream coins such as Ethereum. Dark coins are afraid of scams. It is best not to do it.

  5. wholesale jewelry bails Do not violate it, but:
    On June 28, 2009, the Ministry of Culture and the Ministry of Commerce jointly issued the "Notice on Strengthening the Management of Virtual Currency Management of Online Games", which clarified that the virtual currency performance was the prepaid recharge card for online games, and Prepaid amounts or points, but do not include game props obtained in game activities; virtual currencies must not be used to pay, purchase physical products, or exchange any products and services from other companies.
    Strict access
    (1) The online game virtual currency referred to this notice refers to the issuance of online game operations enterprises. Game users use the legal currency to purchase directly or indirectly according to a certain proportion. In addition, it is stored in the servers provided by an electromagnetic recording method, and a virtual exchange tool showed in a specific digital unit. Online game virtual currencies are used to redeem the specified scope and online game services provided by the distribution enterprise. It is manifested in the form of prepaid cards, prepaid amounts or points for online games, but does not include game props obtained in game activities.
    (2) The cultural administrative department must strictly enter the market, and strengthen the management of the main body of online game virtual currency issuance and online game virtual currency trading services. Those who are engaged in the "Online Game Virtual Currency Issuance Service" and "Online Game Virtual Currency Trading Service" business shall be based on the "Decision of the State Council's Administrative License of Administrative Approval Projects that need to be retained" (Order No. 412 of the State Council) and "Internet cultural management management) Temporary Provisions "Management. Any enterprise that provides the above two services must meet the relevant conditions of the establishment of operating Internet cultural units, apply to the provincial cultural administrative department of the provincial cultural administrative department of the enterprise, and report to the Ministry of Culture for approval after the preliminary examination of the provincial cultural administrative department. "Online game virtual currency issuance enterprise" refers to online game operation companies issued and provided virtual currency service services. "Online game virtual currency trading service enterprise" refers to enterprises that provide platform -based services for online games to transaction online games. The same enterprise shall not operate the above two businesses at the same time.
    (3) If an enterprise applies for the "online game virtual currency issuance service" business, in addition to submitting relevant materials in accordance with the law, it is necessary to submit a virtual currency expression form, issuance scope, unit purchase price, and termination service in the business development report. The refund method, user purchase method (including cash, bank cards, online payment, etc.), user rights protection measures, technical security measures, etc.
    (4) The business engaged in the "online game virtual currency trading service" must comply with the relevant provisions of the competent business department on e -commerce (platform) services. When applying for the application, in addition to the materials submitted in accordance with the law, the service (platform) model, user purchase method (including cash, bank cards, online payment, etc.) in the business development report must be submitted in the business development report. User account and real -name bank account binding, technical security security measures and other content.
    (5) Enterprises that have engaged in online games virtual currency issuance or trading services shall apply to the cultural administrative department for relevant business business within 3 months from the date of this notice. Those who have not applied for within the time limit shall be investigated and punished by the cultural administrative department in accordance with the "Interim Provisions on Internet Cultural Management". The cultural administrative department approves documents to copy to the Ministry of Commerce and the People's Bank of China.

    The standard transaction
    (6) Online game operation enterprises shall issue an appropriate amount of online game virtual currency in accordance with their own operating conditions and product operation conditions. It is strictly forbidden to issue malicious issuance aim of prepaid funds occupation. The total amount of virtual currencies and other virtual currencies of online game operations must be submitted to the provincial cultural administrative department of the provincial level where the enterprise is located on a quarterly.
    (7) In addition to the use of legal currency purchases, online game operation companies shall not provide users with online game virtual currencies in any way. When issuing online games virtual currency, online game operation companies must save users' recharge records. This record is not less than 180 days from the date when the user recharge.
    (8) The scope of the use of online games virtual currency is limited to the virtual services provided by the distribution enterprise itself. It shall not be used to pay, purchase physical products, or exchange any products and services of other companies.
    (9) Online game operations enterprises should take necessary measures and appeal processing procedures measures to ensure the legitimate rights and interests of users, and explain a prominent position on the website where the enterprise provides services to users.
    (10) Disputes during the use of online games virtual currencies should show personal valid identity documents that are consistent with the registered identity information. After verifying the identity of the user, the online game operation enterprise should provide virtual currency recharge and transfer records, and process the processing procedure according to the appeal processing process. When the legitimate rights and interests of the user are infringed, online game operation companies should actively assist in conducting evidence collection and coordination solution.
    (11) The online game operation company plans to terminate its products and services, and it must be announced 60 days in advance. When terminating the service, for the virtual currency that the user has purchased but has not been used, the online game operation company must refund the user in a legal currency or other ways that users accept.
    The online game due to the continuous interruption of online game operation companies such as stopping service access and technical failure, which is deemed to be terminated.
    (12) Online game operation companies must not change the purchase price of the unit of virtual currencies of online games. When adding the type of virtual currency issuance, it is necessary to report to the cultural administrative department in accordance with Article 3 of this notice.
    (13) Online game operation companies do not support online game virtual currency transactions, and technical measures shall take technical measures to prohibit the transfer function of online games virtual currency between user accounts.
    (14) Online game virtual currency trading service enterprises When providing online game virtual currency -related transaction services, they must stipulate that the seller's user uses valid identity documents for real -name registration, and requires them to bind the consistency as the real -name registration information. Domestic bank account. Online game virtual currency trading service companies must retain relevant transaction records and account records among users, and the reserved period is not less than 180 days from the date of the transaction behavior.
    (15) Online game virtual currency trading service enterprises shall establish a system and technical measures for illegal transaction responsibility, strictly identify the authenticity of transaction information, and prohibit illegal transactions. If the virtual currency of online games is illegally obtained or received and verified, the false transaction information should be deleted in time and the termination of transaction services.
    (16) Online game virtual currency trading service companies shall not provide trading services for minors.
    (17) Online game virtual currency issuance enterprises and transaction service enterprises should actively take measures to protect personal information security. When investigating relevant departments in accordance with the law, they must actively cooperate and provide relevant records.
    (18) If an online game operation company provides virtual currency transfer services between users, technical measures should be adopted to retain the transfer record, and the relevant records should be stored at no less than 180 days.

    In strengthened supervision
    (19) All localities shall be based on the Ministry of Public Security, the Ministry of Culture and other departments, "Notice on Regulating the Order of Online Game Operations and Using Online Games Gambling" (Public Story [2007] No. 3) The requirements of the public security organs strictly rectified online games with gambling colors, and severely cracked down on illegal and criminal behaviors to use online games to engage in gambling.
    (20) Online game operation companies shall not allocate game props or virtual currencies by accidents such as drawing, betting, random extraction, etc. under the premise that users directly invest in cash or virtual currencies.
    (21) Online game virtual currency issuance and transaction service enterprises should actively cooperate with the management department to use technical means to combat "stealing", "private server", "plug -in", etc.
    (Twenty -two) For the online payment service provided by the online game "private server" and "plug -in" website identified by the Ministry of Culture, the Ministry of Culture will notify the People's Bank of China.

    The law enforcement is strict
    (twenty -three) Enterprises that are not permitted and engaged in online game virtual currency issuance and transaction services shall be based on the cultural administrative department at or above the provincial level. "Interim Provisions" is investigated and punished.
    (twenty -four) For the issuance and trading service enterprises that violate the requirements of this notice, the cultural administrative department and the commercial authority notify them to rectify the time limit. Those who have not rectified within the time limit shall be investigated and punished by relevant departments according to law.
    (25) Establish a coordination mechanism for online game virtual currency management work to increase the crackdown on illegal acts such as "stealing", "private server", "plug -in", illegal profit, and money laundering. All departments should communicate regularly, coordinate and cooperate, inform the relevant situation in a timely manner, and do a good job of the management of virtual currency of online games within their respective responsibilities.
    (26) The online game virtual currency issued by online game operation companies shall not coincide with the name of the game props. The management of props in the online game is formulated by the cultural administrative department of the State Council in conjunction with the relevant departments.
    The notification.
    The Ministry of the Ministry of Culture
    June 4, 2009

Leave a Comment